The Last of US DLC “Abandon Territories” Map Pack released along with new game Update v1.05
I have enjoyed TLoU Multiplayer component probably waaaay more than one should, to the point where my bodily secretions have biologically melded with my gaming chair and created a gamer chair-human hybrid. Anyways, this just gives me more of an excuse to keep playing multiplayer and I sincerely regret not having the $10 it costs for this Map Pack or purchasing the Season Pass which includes all Multiplayer and single player DLC releases, present and future. This map pack includes four awesome new maps: Bookstore, Bus Depot, Suburbs and Hometown. Here’s the YouTube video that showcases each map better than I could ever describe it in words:
To go along with the recent DLC release is the v1.05 update that includes an ocean of fixes, multiplayer escalation balancing, interrogation mode changes and even a few single player updates thrown in for good measure. Here’s the complete list of fixes, updates and so on:
- Fixed an issue where players on the winning team would occasionally get fully crafted items or machetes from caches, while players on the losing team would get incorrect items.
- Players should no longer get comeback weapons (pre-crafted molotovs / bombs / purchase weapons) when they are winning by more than a small margin.
- Fixed the consistency of comeback weapons spawning – there should be less comeback weapons in close matches and more consistent spawning in severely unbalanced matches. Once a player receives comeback weapons, however, they will not receive them again until a certain amount of progress has occurred in the match.
- 2×4 Spawning logic has been adjusted in Supply Raid and Interrogation:
- Fixed a bug where it would occasionally be impossible for a player to receive a 2×4 in a game.
- Reworked the initial 2×4 spawning logic to make the first 2×4 spawn a bit later to balance the escalation of the match.
- Lowered the overall number of potential 2x4s that could spawn in a match by including weighting based on match progress.
- The additional hit on modded melee weapons has been moved from Brawler Level 1 to Level 2, and the health gain from melee hits moved from Level 2 to 1.
- Added a Parts bonus for late joiners, based on when you join a match in progress. This bridges the gap between players who started from the beginning of the game and might have a Parts advantage over the late joiner.
- When late-joining beyond the first 2 minutes that match will no longer count towards any clan progress or missions.
- Fixed an issue on Checkpoint and Lakeside that had locations where some items could not be picked up.
- Made a fix to prevent players from being able to climb the tilted flag pole on the High School map.
- Fixed an issue with level graphics dropping out on The Dam.
- Games no longer end in ties unless both teams are on the same section of the unlocking process. If one team has more interrogations than the other, that team will win the match.
- The additional parts bonus for winning by a large margin is only awarded when the lockbox is fully unlocked. Otherwise only the standard win bonus is awarded.
- Killcard now correctly describes whether your character was executed or interrogated.
- Fire on the ground (from a Molotov) now damages the player when they attempt to unlock the lockbox and will properly interrupt the unlock process.
- Sounds have been added to the Interrogation animation.
- Fixed a bug where the end-of-match music was not playing in Interrogation mode.
- Intro speech should no longer occasionally be heard twice at the start of the game.
- A flashing exclamation mark will be shown on DLC option for when new items are added.
- Tweaks to a couple of art assets in the game.
Sony debuts PS4 Advert during Monday Night Football
To remind all you broke-ass gamers and spoiled-ass young gamers who just have to scream into their parents ears the word “want” to get one that the PS4 is seriously like less then 30 days from arrival, here’s a commercial I’m sure we will all be seeing a lot more of over the next several weeks that will painfully remind us all how much we “want” it:
The commercial features two male opponents dueling out in various different gaming themes while singing to Lou Reed’s “Perfect Day”. The first theme revolves around a hack-n-slash, RPG type of environment while the other two make quite clear what games they are referencing. The second theme is analogous to developer Evolution’s first-party launch title Driveclub while the third theme is a clear, not so subtle reference to Killzone Shadow Fall. So far, Microsoft’s marketing has yet to really pander to the hardcore gamer as Sony has pushed for, but MS still has over a month to release adverts that aren’t related to watching the NFL on various devices including the Xbox One.
Ubisoft fesses up to delaying multi-platform behemoth Watch Dogs until Spring of 2014
Ubisoft has come clean and let it’s fanbase know that their multi-platform release of Watch Dogs, which is coming out for both current gen and next-gen platforms needs further polish, according to Ubisoft. They did the exact same thing with Rayman Legends, which originally was scheduled to be a Wii U exclusive and switched to multi-platform during the course of the “polish” development phase and the game was all the better for it. However, this scenario is quite different, seeing how Watch Dogs is scheduled to be released for every conceivable gaming platform that exists on mother earth. Perhaps Ubisoft realized they already had their work cut out for them with Assassins Creed 4: Black Flag which also hits every conceivable gaming platform this fall, including next-gen giants PS4 and Xbox One and decided they needed a little more personal time before Watch Dogs went gold. I don’t blame them, in fact I implore Ubisoft for it. Typically when a high-profile, hyped game is delayed it’s for good reason; to make something that the developer feels is already quite good, then take the time to refine it further, adding new features and trimming the fat that wasn’t necessary. Here’s hoping, at least.