Check out my PlayStation 4 Launch Experience with “PS4: Gamer on the Ground” Article
Unless you live under a sand dune on Mars or you have that Helen Keller disease, you probably are aware that Sony and Microsoft have both launched their next-gen consoles on Nov 15th (PS4) and Nov 22nd (Xbox One), respectively. Being a gamer requires that you also understand the finer things in life, like how to talk away that mustard stain on your hoodie as canvas paint or know how to camp out and prepare yourself for a midnight system launch. It’s been nearly seven years for Sony and over eight years for Microsoft, so to say these console launches aren’t as exciting as before is underwhelming. Attending the midnight launch of the PlayStation 4 at my local GameStop, there was so much excitement people could hardly contain themselves as we discussed past launches, the games we loved and why I was the only person at the launch who wasn’t actually buying a system (the latter fact is irrelevant guys, BECAUSE I SAY SO). I tried innumerably to convince my fellow gamers to all pool in their funds and buy me a console, but my desperation only compounded matters for the worse and did me no favorable service. My associate who worked at GameStop told me that I had ZERO chance to obtain a unit without first pre-ordering months a go, so I cried and screamed and begged like a child having a temper tantrum, only to be forcefully removed from the premises. “Act your age” everyone said…. “Nobody wants to see a big, fat almost-30 year old man child writhing on the floor in tears” they said… WELL SCREW YOU GUYS! OK, so maybe I embellished some of the above statements, and I didn’t actually get kicked out… I left of my own accord with dignity. I did return however with a bag full of chocolate because everyone knows gamers can’t resist big bags of snacks…. and was thus welcomed back to the launch party swiftly. “Chocolates for all” I declared! So as the night went on I snapped a few photos when I could and returned during the evening to my local Best Buy with my entourage in tow to play the PS4 demo kiosk and get some intimate, hands-on time with the console myself. Here’s what happened when trying to play first-party launch exclusive “KNACK”:
Unfortunately, we were shutdown and ejected by the evil Best Buy Dragon Queen because the legality of filming violates their PR policies. I couldn’t buy a PS4, I don’t know anyone that owns a unit who will let me rebox and unbox to have my own cool unboxing video then play it for hours while they sit and watch (apparently the only person I do know that owned one wanted to play it all for themselves launch day, go figure) so I did the next best thing: going to a business that owned one with my film crew and using their free generosity to mooch gaming playtime and record it. Can a broke, ambivalent man-child gamer really be blamed for such gratuitous behavior? For my complete “PS4: Gamer on the Ground” article, click on the following link or click on the tab of the same name under the Editorials tab:
The Last of Us Single Player DLC “Left Behind” announced, Ellie a returning character
I have advocated every chance that has come to pass for TLoU to be a Game of the Year frontrunner and with this next DLC pack, scheduled to be released early 2014 my contention only grows stronger. Naughty Dog has confirmed the single-player story DLC for “The Last of Us” will indeed see the return of Ellie as a playable character and in fact, be a prequel to the core games story. It will also introduce the character of Riley, one of Ellie’s best and only friends at the military orphanage where she was being schooled. If you’ve read the Dark House 4-part comic series “American Dreams” then you should have some idea of what to expect, although the DLC is not an exact recreation from the comics story and appears to take place after the events from the last comic and in-between the beginning of the main game. I implore you guys to read “American Dreams” because not only does it offer a great precursor to Ellie’s backstory, but it also serves as a companion piece to the game’s main narrative. Here’s the teaser trailer for the DLC, entitled “Left Behind“:
Bioshock: Infinite “Burial at Sea” pt. 1 released
The first part of a duo DLC single-player pack for Bioshock: Infinite was released on November 12th for a MSRP of $14.99, or if you have the Season Pass then it’s available digitally as a download now for PS3, Xbox 360 and PC. “Burial at Sea” is a two-part adventure that returns the player to Rapture in it’s glory days before plasmids corrupted the loyal denizens into Splicers and all hell broke loose. Featuring some new weapons and a whole new story, you’ll play as private investigator Booker DeWitt hired by very more adult, demure persona of Elizabeth in the first part then take over and play as Elizabeth in the second part.
I was really disappointed with the story direction featured in Bioshock: Infinite’s single-player two part DLC “Burial at Sea” and although the concept and the return of Liz and Booker are certainly welcome, it seems so much more could’ve been explored within Infinite’s universe instead of returning to a glorified Rapture. Probably the most intriguing, albeit silent protagonist in a game this year was Infinite’s “Songbird“, the giant mechanical fowl that served as Elizabeth’s frightening ward in the main campaign. For all the lip-service Irrational paid to it’s newest terrifying creation (the collectors edition featured a 12-14” statue of the character and was aptly dubbed “Ultimate Songbird Edition“), Songbird was hardly featured in the core game and ultimately relegated to a minor supporting role. It seems their was so much back story for this character and situational set pieces that could’ve been crafted within a DLC campaign to give Songbird a more involved role. Am I the only one that feels this way? Comment below and speak your mind about what your ideal DLC scenario for Bioshock Infinite would’ve been.
Cosplayer Meagan Marie strikes a pose and brings her characters to life
Recently featured on Kotaku’s Fancy Pants (http://kotaku.com/5876329/the-very-best-of-meagan-maries-cosplay/), I knew she looked familiar. Sure enough, flipping through some of my past print editions of “Game Informer” I saw Meagan’s picture appear several times co-mingling with other GI editors, game developers and game industry folks. Not only is she a hell of a writer, but she can cosplay with the best of them. Take a look for your self:
If you want to see more of Meagan’s tireless effort to recreate our favorite fictional and non-fictional characters, then go to her website and admire her skill as only us gross, girlfriend-less gamers could; by showering her with lots of praise and stalking her. Just kidding Meagan, all my subjective comments come from a place of gamer love <3
Meagan Marie’s WordPress Blog:
P.S. You’ve cosplayed titular gaming characters, historical and mythical figures and even sci-fi badasses. But their seems to be one missing from your resume that happens to be my all time favorite gaming character: Samus Aran. Yes, I know it’s been done but there are so many different ways to approach her. A strong female lead when console gaming was still in it’s infancy and female heroines were uncommon, most women in games were relegated to the “damsel in distress” cliches. Her revelation came as a pleasant surprise to most gamers who played through the original Metroid and were expecting anything but. One of the original Nintendo stalwart characters, Samus has always been my favorite and if Nintendo would release a new Metroid game where she resumes the role of the silent, lone-wolf character (no more talking please, Samus spoke enough in “Other M” to last the next three generations of Metroid games), I would instantly go out and buy a Nintendo console just to play it. Just a thought, or rant. Whatever.