If a gang of anthropomorphic mutated turtles can master Kung-Fu on behalf of an overgrown, wise rat to overcome absurd odds then I can battle my sloth and procrastination to return this blog to it’s former glory.


First things first…. THE GOOD NEWS:

OK, so clearly I’m not dead. This blog, still a great source of pride and freedom of looney tunes rants for me, has seen it’s share of high’s and lows. I went through a period of dark times, but now am emerging physically healthier with clarity and ambition that I have not experienced since trying to find two girls to coerce into an orgy. Starting soon, me and a dear dear dear dear friend who is much cooler then you (deal with it) and whose name will not be disclosed will begin our own Podcast via this website. Talking points will be as follows:

  1. Our own personal thoughts/experiences in terms of life and day-to-day situations
  2. Gaming news/previews and reviews
  3. Exploring PC and PC gaming modification IE: Halo map and model editing, Crysis, Unity Engine programming, Quake mapping and QuakeC etc
  4. Marijuana reform state to state and the current trend of federal drug reform, with opinions on the ground via Colorado, NY and California
  5. Console gaming and the hastening of indie game popularity and digital game purchases and downloads a la STEAM/PSN
  6. Pirate Radio
  7. General news and current events etc.
  8. Talk and discussion of pop culture, movies (new and old) with recommendations of films you may want to watch
  9. Offer up helpful PC/MAC/Linux technical advice

That’s the synopsis of what to expect. Keep comin’ back to HiddenDefinition for air dates and more information when we inch closer to the broadcast. If you like this website, you will probably enjoy what we will be serving up on air. Here’s some other information/news that could be filed under awesome:


Steins;Gate has been released in the West by publisher JAST USA to critical acclaim


Released this spring in both digital and physical editions by JAST USA, S;G is a deeply original time-paradox story that focuses it's narrative on how to save the people you love after realizing the damaging effects of time travel

Released this spring in both digital and physical editions by JAST USA, S;G is a deeply original time-paradox story that focuses it’s narrative on how to save the people you love after realizing the damaging effects of time travel


Using a series of text messages, a group of young people learn they can affect the outcome of the past and future by sending their messages back to a pre-ordained time period. The visual novel has garnered critical acclaim in both the east and west. You can order the digital download or the physical limited edition via JAST USA’s website at: http://jastusa.com/blog/2014/04/02/steinsgate-is-available-now/


Summer Sci-Fi Thriller “Edge of Tomorrow” opens in theaters June 6th


The cover to Japanese manga "All You Need is Kill" to which "Edge of Tomorrow" is adapted from.

The cover to Japanese manga “All You Need is Kill” to which “Edge of Tomorrow” is adapted from.

The new “smart” sci-fi vehicle for Tom Cruise and Emily Blunt (sooooo hawt) opens this Friday and cinemas nationwide. Based on the Japanese manga “All You Need is Kill” by Hiroshi Sakurazaka, it features a working stiff (Cruise’s character) thrust into warfare against alien organisms hellbent on world destruction. With no knowledge of combat or the advanced weaponry strapped to his body, the soldier quickly dies only to reawaken hours before deployment in a “Groundhog-Day from hell” scenario. The soldier repeatedly dies in as many horrifying ways as the directors, CGI-artists and producers could think of which is sure to entertain. It’s not until he meets a woman soldier (Emily Blunt) who is experiencing the same phenomenon of a perpetually repeating day that they band together and use these endless death-defying reboots to their advantage to gain every tactical and intellectual advantage against their assailants from the stars. So far, early reviews have pinned this as the first must see science fiction blockbuster of the summer so I myself am I eager to check it out and knowing the source material makes it even more enticing. Watch the latest trailer below:



The Last of Us “Remastered Edition” hits PlayStation 4 in August and what to expect from Sony at E3


The Last of Us REMASTERED contains super-duper AA along with much improved resolution, HD textures and a further draw distance among many other improved features

The Last of Us REMASTERED contains super-duper AA along with much improved resolution, HD textures and a further draw distance among many other sweet ass sweet features

So we all know that the PlayStation 4 is closing in or surpassed 8 million units sold by now. This is a big deal, because the Wii U has been out for over two years and has sold approximately just around 9 million units while the PS4 has been around for 6-8 months and smashed those figures to bits. Microsoft is being coy about what their system sales figures are, which is a good indicator that they haven’t come close to Sony’s figures. To stay competitive, they will need to consistently stay focused, especially with GameStop lowering the price of Xbox One bundles below $499. Microsoft has also not ruled out the possibility of shipping X1 units without their super-awesome stupid, dope with the fat ass rhymes Kinect 2.0. Kinect has clearly become so intricate to daily use of the X1 people surely won’t be able to survive without using the voice recognition to turn the X1 on/off and access Netflix while sitting on their toilet shouting commands across the room over their own flatulence. The only kink in the Sony plan for console domination is their lack of exclusive 1st-party games which has been synonymous with the PlayStation platform(s). We should get a nice taste at this years E3 which starts June 10th and goes to June 12, 2014. Sony typically has their presentation on the last day of festivities and here’s hoping they unveil some new first party games and maybe even a couple new IP’s. So far, we only know of The Order: 1886, DriveClub and a new Uncharted game for the PS4, with only DriveClub set to release this year (Oct. 7th). Which means there are several Sony-owned studios that have been lurking idly by in the shadows with no mention of their current projects. Media Molecule, Sony Bend, Studio Japan, Quantic Dream, Guerrilla Games, Team ICO, thatgamecompany, Insomniac Games (if they still have any exclusivity agreements for Ratchet and Clank or the Resistance franchises) etc. Back to Naughty Dog: To tide people over until the next big first-party release (Suckerpunch Studios just released Infamous: Second Son to mostly positive praise), Sony made what I deem a rather smart business move and had Naughty Dog do an in-house port of possibly the best last-gen exclusive for PS3 with updated graphics and all DLC included. Dubbed “The Last of Us: Remastered” edition, PS4 owners will finally get a chance to experience firsthand what us PS3 owners have been losing chunks of our free time over for the past year. This is a good move for both Sony and PS4 owners; it’s a first-party exclusive that anyone who owns a PS4 should get to play and Sony has 8 million units sitting in gamer’s homes with not much in the way of exclusive content. This summer, that all looks to change and it can’t come soon enough. These two console generation have been the most bizarre transition in my history of being a gamer. If you think so too or have something to add about how it sucks that developers seem stuck on continually developing for the lowest common denominator and then “pretty port” their game to current-gen, let us know on twitter at #weirdestconsoletransitionever


WatchDogs, Dark Souls II, Transistor and the PS3 is far from dead thanks to 3rd-party exclusives


Released for every conceivable platform (yes, even you Wii U) but so far has outsold on the PS4 and looks damn damn nice

WatchDogs, released for every conceivable platform (yes, even you Wii U) but so far has outsold on the PS4 and looks damn damn nice


The open-world sandbox hacking and 3rd person shooter, “WatchDogs” released by UbiSoft, where the world you live in can become your means of offense and defense has been selling like hotcakes. Originally scheduled to be released last year along with the new crop of consoles but delayed (obviously for the better), it has been that game everyone keeps talking about and saying how cool it is they hacked into a main streets defensive grid to cease the ingress of police cars chasing you down or how awesome it was they invaded another persons game and captured them for a bounty. The single player campaign is worth the price of admission alone, but the robust multiplayer mode makes WatchDogs absurdly fun. So far, the PS4 has been the de facto platform to experience WatchDogs on however if you own a beefy PC and can deal with the reportedly inconsistent online play, you can make it look reaaal purdy on a high-end computer if you don’t mind the dogged multiplayer for the PC.

Another new release just for the PS4 and PC that was developed by famed Bastion devs Supergiant Games comes “Transistor“.  A sidescrolling/isometric based action-RPG hybrid with a very deep fighting and action system featuring a pleasantly surprising original narrative with a whole city to explore and it’s denizens to talk to. The game plays great, looks great, sounds great (the soundtrack is supposed to be BADASS) and features the sassy, back-talking titular character “Transistor” sword that your character uses as her primary weapon which you acquire in the first act of the campaign. Check out the Launch trailer below:



Some of the biggest releases so far this year have been cross-gen or avoiding the whole generational gap to begin with, ie: Dark Souls II which was not released for X1/PS4. Those who know the “Souls” series will know of it’s punishing yet genuinely rewarding difficulty. Oldschool gamers will be reminded of the great sense of accomplishment after defeating a difficult foe or acquiring that uniquely obscure weapon/item in Dark Souls II. Although it’s a PS3/360/PC game, it still looks beautiful (especially the deadly but huge bosses you’ll encounter) and watching the sun ripple off the ocean in certain areas is breathtaking… not bad for being jacked into the restraints of 8 year-old consoles. The controls have been made much more intuitive and flow from battle to maneuvering much more flawlessly than it’s predecessors. DSII is also easier to get started with, with less emphasis on the minutia of character customization and allowing the player to jump right into selecting your character class and traits. Another great feature missing from prior iterations: Being able to save MUCH more frequently. In a game where turning your character to fast can spin him/her off a cliff to an untimely death at a crucial point during gameplay, the added frequent save points adds much needed balance to a game where death is literally at every corner and turn. Already receiving some nods as a potential Game of the Year, Dark Souls II is the quintessential difficult oldschool hack-n-slash where patience, skill, exploration and learning your enemies weaknesses without obvious bright colors lighting up the weak spots or NPC’s shouting where to shoot, making DSII a rare breed of game in today’s flooded market of FPS military twitch shooters, 3rd-person sci-fi action “horror” and traditional turn-based RPGs.


Released in March of 2014 by Namco-Bandai, Dark Souls II is the amalgamation of everything that has made the two previous entries awesome. All three games developed by From Software.

Released in March of 2014 by Namco-Bandai, Dark Souls II is the amalgamation of everything that has made the two previous entries awesome. All three games developed by From Software.


Other games that have been released exclusively for the PS3 since the beginning of 2014:

  • Drakengard 3 from Square Enix
  • Deception IV: Blood Ties from Tecmo Koei
  • Tales of Symphonia Chronicles from Namco Bandai
  • Atelier Escha & Logy: Alchemists of the Dusk Sky from GUST
  • Final Fantasy X / X-2 HD Remaster from Square Enix
  • The Witch and the Hundred Knight from NIS America

Coming soon is Namco’s Tales of Xillia 2, one year after the first installment came to the West. The JRPG is slated to hit stores August 19th and if it’s as good as the first Xillia, I will be sure to pre-order the Collectors Edition which is currently going for $130. Included in the CE version are ” a figure of one of the new main characters, Ludger Kresnik, a replica pocket watch (it doesn’t run), a cat key chain, a CD of selected tracks, an art book, and alternative costume DLC of characters from past Tales game” (quote taken directly from DESTRUCTOID at http://www.destructoid.com/tales-of-xillia-2-coming-west-this-august-collector-s-edition-detailed-273589.phtml). If you are curious as to what this all amounts to here is a picture to give your brain visual stimulation:


Tales of Xillia 2 Collectors Edition includes everything pictured above. All you need is $130 and patience since the game doesn't drop until August 19th, or something.

Tales of Xillia 2 Collectors Edition includes everything pictured above. All you need is $130 and patience since the game doesn’t drop until August 19th, or something.


New system updates for PlayStation 4 that add new features and “system stability”

Latest OS update for PS4 is version  1.71 which is a cumulative update, picture above taken from the US Playstation Blog

Latest OS update for PS4 is version 1.71 which is a cumulative update, picture above taken from the US Playstation Blog


If you’re waiting for Sony’s engineering gurus to come around and add MP3/CD Audio/Video file or DLNA support to the PS4, be prepared to wait a little longer. While the new update(s) adds some much ballyhooed features,  basic functionality such as DivX, MP3 playback and UI customization are still inauspiciously MIA. New to version 1.70-1.71 are the ShareFactory video editor, new settings to dim the lightbar on the Dualshock 4 and now the capability to enable or disable HDCP (huge win for those of us who hate DRM). Those are some of the major improvements, for a complete list click on the following link for the official US Playstation Blog:



And don’t forget to check out HiddenDefinition’s Sci-Fi and Fantasy Film preview for 2014

A month or two back I completed a rather comprehensive guide for science-fiction, fantasy and action/fantasy films that are scheduled to be released or have already released this year. It needs a little TLC, but it’s still pretty accurate plus it includes full synopsis and a few crass, sarcastic remarks about most of the movies premises from yours truly. If you are looking for what to expect out of 2014 for movies, look no further then HD’s Action, Sci-Fi and Fantasy Film Preview. Check it out at here: https://hiddendefinition.wordpress.com/culture-movies-and-everything-else/sci-fi-movies-to-watch-out-for-in-2014/


And now …. THE BAD NEWS:



It hasn’t been all blue skies and sunshine. While there has been a lot of good things happening (see above, captain obvious) there has also been turmoil at the usually insulated Sony first party studios. Naughty Dog had some kind of falling out with Head Writer for the Uncharted series Amy Hennig, as well as losing a few other key members that were imperative in the creation of Uncharted and The Last of Us. Evolution Studios, responsible for the oft-delayed first-party PS4 exclusive Drive Club has also lost it’s Director and Sony Santa Monica had an unknown project in development cancelled. Also, while this occurred several months a go, Studio Liverpool, responsible for the awesome sci-fi racer WipeOut had it’s doors shut by Sony. While game studios putting up the “out of business” sign is nothing new, the frequency at which Sony is cleaning house and the questionable nature of these high-profile departures has left me wondering what the hell is going on within these AAA developers.


Irrational Studios closes it’s doors for Good. Director Ken Levine desires to focus on independent, more narrative-driven digital games


Boston developer Irrational Games has shuttered it's doors for good on the heels of Bioshock Infinite's final DLC release "Burial at Sea Pt II"

Boston developer Irrational Games has shuttered it’s doors for good on the heels of Bioshock Infinite’s final DLC release “Burial at Sea Pt II”


Probably one of the most gut-wrenching studio closings in quite some time, Founder and Director Ken Levine has decided to shut down Irrational Games located in Boston, MA. Not for lack of creative ideas or studio funding, this decision was made completely at the behest of Levine and a few other key members. In a official statement made available to the press, Levine says:

“To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: A small team making games for the core gaming audience”

Since publisher Take-Two and 2K Studios actually own the Bioshock franchise, this certainly does not mean we won’t see anymore Bioshock games, they just won’t be developed by the founding studio Irrational. The last official release by Irrational was the DLC for Bioshock Infinite “Burial at Sea Pt. II“, which received much due adulation for allowing players to play as protagonist Elizabeth and use her tear abilities to take on a more stealth-like approach to rediscovering Rapture. R.I.P. Irrational, you will truly be missed.



PlayStation 4 and Xbox One officially here, The Last of Us Single-Player DLC Announced, Bioshock Infinite: Burial at Sea DLC pt. 1 released and ex-Game Informer Editor Meagan Marie makes a good impression as a Cosplayer

Check out my PlayStation 4 Launch Experience with “PS4: Gamer on the Ground” Article

Unless you live under a sand dune on Mars or you have that Helen Keller disease, you probably are aware that Sony and Microsoft have both launched their next-gen consoles on Nov 15th (PS4) and Nov 22nd (Xbox One), respectively. Being a gamer requires that you also understand the finer things in life, like how to talk away that mustard stain on your hoodie as canvas paint or know how to camp out and prepare yourself for a midnight system launch. It’s been nearly seven years for Sony and over eight years for Microsoft, so to say these console launches aren’t as exciting as before is underwhelming. Attending the midnight launch of the PlayStation 4 at my local GameStop, there was so much excitement people could hardly contain themselves as we discussed past launches, the games we loved and why I was the only person at the launch who wasn’t actually buying a system (the latter fact is irrelevant guys, BECAUSE I SAY SO). I tried innumerably to convince my fellow gamers to all pool in their funds and buy me a console, but my desperation only compounded matters for the worse and did me no favorable service. My associate who worked at GameStop told me that I had ZERO chance to obtain a unit without first pre-ordering months a go, so I cried and screamed and begged like a child having a temper tantrum, only to be forcefully removed from the premises. “Act your age” everyone said…. “Nobody wants to see a big, fat almost-30 year old man child writhing on the floor in tears” they said… WELL SCREW YOU GUYS!  OK, so maybe I embellished some of the above statements, and I didn’t actually get kicked out… I left of my own accord with dignity. I did return however with a bag full of chocolate because everyone knows gamers can’t resist big bags of snacks…. and was thus welcomed back to the launch party swiftly. “Chocolates for all” I declared! So as the night went on I snapped a few photos when I could and returned during the evening to my local Best Buy with my entourage in tow to play the PS4 demo kiosk and get some intimate, hands-on time with the console myself. Here’s what happened when trying to play first-party launch exclusive “KNACK”:


Unfortunately, we were shutdown and ejected by the evil Best Buy Dragon Queen because the legality of filming violates their PR policies. I couldn’t buy a PS4, I don’t know anyone that owns a unit who will let me rebox and unbox to have my own cool unboxing video then play it for hours while they sit and watch (apparently the only person I do know that owned one wanted to play it all for themselves launch day, go figure) so I did the next best thing:  going to a business that owned one with my film crew and using their free generosity to mooch gaming playtime and record it. Can a broke, ambivalent man-child gamer really be blamed for such gratuitous behavior? For my complete “PS4: Gamer on the Ground” article, click on the following link or click on the tab of the same name under the Editorials tab:



The Last of Us Single Player DLC “Left Behind” announced, Ellie a returning character

I have advocated every chance that has come to pass for TLoU to be a Game of the Year frontrunner and with this next DLC pack, scheduled to be released early 2014 my contention only grows stronger. Naughty Dog has confirmed the single-player story DLC for “The Last of Us” will indeed see the return of Ellie as a playable character and in fact, be a prequel to the core games story. It will also introduce the character of Riley, one of Ellie’s best and only friends at the military orphanage where she was being schooled. If you’ve read the Dark House 4-part comic series “American Dreams” then you should have some idea of what to expect, although the DLC is not an exact recreation from the comics story and appears to take place after the events from the last comic and in-between the beginning of the main game. I implore you guys to read “American Dreams” because not only does it offer a great precursor to Ellie’s backstory, but it also serves as a companion piece to the game’s main narrative. Here’s the teaser trailer for the DLC, entitled “Left Behind“:


Bioshock: Infinite “Burial at Sea” pt. 1 released

Return to Rapture before it's downfall and see it as in the utopia Andrew Ryan envisioned. Liz seeks out Bookers help as a Private Investigator in "Burial at Sea".

Return to Rapture before it’s downfall and see it as in the utopia Andrew Ryan envisioned. Liz seeks out Bookers help as a Private Investigator in “Burial at Sea”.

The first part of a duo DLC single-player pack for Bioshock: Infinite was released on November 12th for a MSRP of $14.99, or if you have the Season Pass then it’s available digitally as a download now for PS3, Xbox 360 and PC. “Burial at Sea” is a two-part adventure that returns the player to Rapture in it’s glory days before plasmids corrupted the loyal denizens into Splicers and all hell broke loose.  Featuring some new weapons and a whole new story, you’ll play as private investigator Booker DeWitt hired by very more adult, demure persona of Elizabeth in the first part then take over and play as Elizabeth in the second part.

I was really disappointed with the story direction featured in Bioshock: Infinite’s single-player two part DLC “Burial at Sea” and although the concept and the return of Liz and Booker are certainly welcome, it seems so much more could’ve been explored within Infinite’s universe instead of returning to a glorified Rapture. Probably the most intriguing, albeit silent protagonist in a game this year was Infinite’s “Songbird“, the giant mechanical fowl that served as Elizabeth’s frightening ward in the main campaign. For all the lip-service Irrational paid to it’s newest terrifying creation (the collectors edition featured a 12-14” statue of the character and was aptly dubbed “Ultimate Songbird Edition“), Songbird was hardly featured in the core game and ultimately relegated to a minor supporting role. It seems their was so much back story for this character and situational set pieces that could’ve been crafted within a DLC campaign to give Songbird a more involved role. Am I the only one that feels this way? Comment below and speak your mind about what your ideal DLC scenario for Bioshock Infinite would’ve been.


Cosplayer Meagan Marie strikes a pose and brings her characters to life

Recently featured on Kotaku’s Fancy Pants (http://kotaku.com/5876329/the-very-best-of-meagan-maries-cosplay/), I knew she looked familiar. Sure enough, flipping through some of my past print editions of “Game Informer” I saw Meagan’s picture appear several times co-mingling with other GI editors, game developers and game industry folks. Not only is she a hell of a writer, but she can cosplay with the best of them. Take a look for your self:


Meagan portraying Anya from Gears of War, one of the few female gears that could take down herds of the locust with the boys


Meagan as Marie Antoinette, the ill-fated last queen of France and dare I say, one of the original "it-girls" before there even was a Hollywood.

Meagan as Marie Antoinette, the ill-fated last queen of France and dare I say, one of the original “it-girls” before there even was a Hollywood.

If you want to see more of Meagan’s tireless effort to recreate our favorite fictional and non-fictional characters, then go to her website and admire her skill as only us gross, girlfriend-less gamers could; by showering her with lots of praise and stalking her. Just kidding Meagan, all my subjective comments come from a place of gamer love

Meagan Marie’s WordPress Blog:


P.S.  You’ve cosplayed titular gaming characters, historical and mythical figures and even sci-fi badasses. But their seems to be one missing from your resume that happens to be my all time favorite gaming character: Samus Aran. Yes, I know it’s been done but there are so many different ways to approach her. A strong female lead when console gaming was still in it’s infancy and female heroines were uncommon, most women in games were relegated to the “damsel in distress” cliches. Her revelation came as a pleasant surprise to most gamers who played through the original Metroid and were expecting anything but. One of the original Nintendo stalwart characters, Samus has always been my favorite and if Nintendo would release a new Metroid game where she resumes the role of the silent, lone-wolf character (no more talking please, Samus spoke enough in “Other M” to last the next three generations of Metroid games), I would instantly go out and buy a Nintendo console just to play it. Just a thought, or rant. Whatever.






First Last of US DLC Pack and new Update released in concert and PS4 Ad blitz started on Monday Night Football and Watch Dogs delayed until Spring 2014

The Last of US DLC “Abandon Territories” Map Pack released along with new game Update v1.05

I have enjoyed TLoU Multiplayer component probably waaaay more than one should, to the point where my bodily secretions have biologically melded with my gaming chair and created a gamer chair-human hybrid. Anyways, this just gives me more of an excuse to keep playing multiplayer and I sincerely regret not having the $10 it costs for this Map Pack or purchasing the Season Pass which includes all Multiplayer and single player DLC releases, present and future. This map pack includes four awesome new maps: Bookstore, Bus Depot, Suburbs and Hometown. Here’s the YouTube video that showcases each map better than I could ever describe it in words:

To go along with the recent DLC release is the v1.05 update that includes an ocean of fixes, multiplayer escalation balancing, interrogation mode changes and even a few single player updates thrown in for good measure. Here’s the complete list of fixes, updates and so on:


  • Fixed an issue where players on the winning team would occasionally get fully crafted items or machetes from caches, while players on the losing team would get incorrect items.
  • Players should no longer get comeback weapons (pre-crafted molotovs / bombs / purchase weapons) when they are winning by more than a small margin.
  • Fixed the consistency of comeback weapons spawning – there should be less comeback weapons in close matches and more consistent spawning in severely unbalanced matches. Once a player receives comeback weapons, however, they will not receive them again until a certain amount of progress has occurred in the match.
  • 2×4 Spawning logic has been adjusted in Supply Raid and Interrogation:
  • Fixed a bug where it would occasionally be impossible for a player to receive a 2×4 in a game.
  • Reworked the initial 2×4 spawning logic to make the first 2×4 spawn a bit later to balance the escalation of the match.
  • Lowered the overall number of potential 2x4s that could spawn in a match by including weighting based on match progress.
  • The additional hit on modded melee weapons has been moved from Brawler Level 1 to Level 2, and the health gain from melee hits moved from Level 2 to 1.
  • Added a Parts bonus for late joiners, based on when you join a match in progress. This bridges the gap between players who started from the beginning of the game and might have a Parts advantage over the late joiner.
  • When late-joining beyond the first 2 minutes that match will no longer count towards any clan progress or missions.
  • Fixed an issue on Checkpoint and Lakeside that had locations where some items could not be picked up.
  • Made a fix to prevent players from being able to climb the tilted flag pole on the High School map.
  • Fixed an issue with level graphics dropping out on The Dam.


  • Games no longer end in ties unless both teams are on the same section of the unlocking process. If one team has more interrogations than the other, that team will win the match.
  • The additional parts bonus for winning by a large margin is only awarded when the lockbox is fully unlocked. Otherwise only the standard win bonus is awarded.
  • Killcard now correctly describes whether your character was executed or interrogated.
  • Fire on the ground (from a Molotov) now damages the player when they attempt to unlock the lockbox and will properly interrupt the unlock process.
  • Sounds have been added to the Interrogation animation.
  • Fixed a bug where the end-of-match music was not playing in Interrogation mode.


  • Intro speech should no longer occasionally be heard twice at the start of the game.
  • A flashing exclamation mark will be shown on DLC option for when new items are added.


  • Tweaks to a couple of art assets in the game.

Sony debuts PS4 Advert during Monday Night Football

To remind all you broke-ass gamers and spoiled-ass young gamers who just have to scream into their parents ears the word “want” to get one that the PS4 is seriously like less then 30 days from arrival, here’s a commercial I’m sure we will all be seeing a lot more of over the next several weeks that will painfully remind us all how much we “want” it:

The commercial features two male opponents dueling out in various different gaming themes while singing to Lou Reed’s “Perfect Day”. The first theme revolves around a hack-n-slash, RPG type of environment while the other two make quite clear what games they are referencing. The second theme is analogous to developer Evolution’s first-party launch title Driveclub while the third theme is a clear, not so subtle reference to Killzone Shadow Fall. So far, Microsoft’s marketing has yet to really pander to the hardcore gamer as Sony has pushed for, but MS still has over a month to release adverts that aren’t related to watching the NFL on various devices including the Xbox One.


Ubisoft fesses up to delaying multi-platform behemoth Watch Dogs until Spring of 2014


Ubisoft has come clean and let it’s fanbase know that their multi-platform release of Watch Dogs, which is coming out for both current gen and next-gen platforms needs further polish, according to Ubisoft. They did the exact same thing with Rayman Legends, which originally was scheduled to be a Wii U exclusive and switched to multi-platform during the course of the “polish” development phase and the game was all the better for it. However, this scenario is quite different, seeing how Watch Dogs is scheduled to be released for every conceivable gaming platform that exists on mother earth. Perhaps Ubisoft realized they already had their work cut out for them with Assassins Creed 4: Black Flag which also hits every conceivable gaming platform this fall, including next-gen giants PS4 and Xbox One and decided they needed a little more personal time before Watch Dogs went gold. I don’t blame them, in fact I implore Ubisoft for it. Typically when a high-profile, hyped game is delayed it’s for good reason; to make something that the developer feels is already quite good, then take the time to refine it further, adding new features and trimming the fat that wasn’t necessary. Here’s hoping, at least.

Exclusive PS3 digital title RAIN released for PSN, Added new Sci-Fi “Must See” Movies for 2013, Beyond: Two Souls “Special Edition” available as a pre order via GameStop AND “The Last of Us” Multiplayer DLC revealed- sort of

Let it RAIN, oh let it RAIN on PSN

RAIN has officially been released to above average reviews, and although it’s not the auteur masterpiece we were all expecting from Studio Japan, it’s a decent enough melancholy platformer that gives off no pretentious ideas about more than the sum of it’s parts. I have yet to play it, but for a downloadable title from PSN striking around $14.99, I will probably be purchasing it in the future. In case you forgot about this intriguing title, it features a boy and girl in an alternate world where it almost always rains and you must collaborate with the girl to survive the dog-like beasts. The game only lets you see the silhouettes of the characters as the rain pours on them or you walk through the puddles in the cobblestone streets. Here’s a video clip to refresh your memory (btw, I love the haunting soundtrack that gives each instrument an almost human like emotion):

New movie “HER” added to my must-see Sci-Fi Films of 2013

I have come across a sci-fi love story that only Spike Jonze could craft. The movie, titled “HER” casts Joaquin Phoenix as recluse, anti-social middle-aged man that adapts to a new Operating System on his computer, which surprise: Features human like qualities through it’s projected voice (played by Scarlett Johansson). Suri for the next generation, I suppose? The trailer eludes the character becoming conflicted from separating his feelings from the OS to the real world. I’m already interested….. ARE YOOOOU?

Here’s the trailer in all it’s 2 and half minute glory:

Beyond: Two Souls Special Collectors Edition with 30 minutes of additional gameplay and “making-of” videos plus the soundtrack

I am very much looking forward to this game, although many are dubbing it an “interactive movie” but it looks to be the last truly great (here’s hoping) PS3 exclusive we shall receive this year. With the PS4 on the horizon (IT’S LITERALLY LIKE ONE MONTH AWAY FROM LAUNCH) I doubt will see much more really triple A exclusive’s for my beloved PS3. Beyond has also caused somewhat of a stir in the European market, as the PEGI (think ESRB but for the UK) has censored 10-15 seconds of gameplay from the EU release so it could achieve a 16+ rating, while the game in the states maintains an MA 18+ rating. Sony has been mum on what exactly was censored, but it seems ridiculous to try and achieve a larger audience by cutting out what I can only assume are a 10-15 second scene of nudity or extreme, brutal violence. At least the PS3 is region free so you guys can import the NA version. If you pre-ordered the game via GameStop, you’ll receive a special “Collectors Edition” with tin case, soundtrack and some gameplay extras, amongst other things. Here’s a look at the special edition for Beyond, which hits NA markets Oct 8th:

Naughty Dog devs dish out details for the forthcoming multiplayer DLC, to be released on Oct. 16th via PSN and the single-player DLC coming December/January

“The Last of Us” creators have divulged some very interesting information regarding their latest upper echelon of a videogame. The first DLC pack will be the  Abandoned Territories map pack for multiplayer which includes the following new maps:

  1. Suburbs map
  2. Bus Depot map
  3. Hometown map
  4. Bookstore map

Unfortunately their are no new screens to associate with what the maps may appear as, however one of the map includes random dust storms making the multiplayer gameplay more dynamic for this particular map. Also, Naughty Dog has stated they are creating new concept art and the single-player DLC will be “ambitious” but will not apparently intersect with Joel and Ellie’s timeline. This single-player DLC will feature a completely new character, so it should be very interesting. Either way, I’m totally all over it when it releases this winter.


Sony has quietly released a new firmware update for the PS3. Version 4.50 features a huge radical change, renaming the PlayStation Network on the XMB to “PSN”, plus some mumbo-jumbo about switching off trophy displays for your friend list. Thanks Sony, that was really worth 15 minutes of my life last night.

More new PlayStation 4 bundle rumors that supposedly includes a whole lot more for very little more money and Naughty Dog releases new update for “The Last of Us” that includes new multiplayer mode…. FOR FREE! WEEEE!

For a scantily clad, mere 100 dollar more investment you can purchase an awesome new PS4 Bundle that includes a game, extra DUALSHOCK 4 controller AND the new PS4 Eye camera

New PS4 bundles have been spotted online for sale in Europe that include a whole lot more extras for a very reasonable extra $100 sheckles.

New PS4 bundles have been spotted online for sale in Europe that include a whole lot more extras for a very reasonable extra $100 sheckles.

The inevitability of the new console launches from Sony and Microsoft are becoming more and more of a reality every new day that rises upon us. Next-Gen is almost here, and Sony has been rumored to soon announce a killer new bundle that includes (GET THIS:)

  • The PlayStation 4 Console + all standard A/V or HDMI cables plus AC Power Adapter
  • PS4 Launch Title KILLZONE: Shadow Fall
  • TWO Dual Shock 4 Controllers
  • PlayStation 4 Eye Camera
  • Plus all PlayStation 4 Bundles, whichever you purchase contain a Headset for communication via multiplayer or Live Chat services

So let’s break this down shall we? The standard PS4 bundle which includes the console, controller and headset costs $399. The aforementioned recently announced bundle contains all the extras for a total price of $499, the full price of rival Microsoft’s Xbox One console. Considering the fact that the MSRP on the PS4 Eye Camera is rumored to be around $100, the launch title Killzone: Shadow Fall will probably retail for around $59.99 and a new Dual Shock 4 Controller will most likely set you back another 50-60 dollars, your savings will be in the approximate range of 120 dollars. This estimate is hypothetical of course, since we truly won’t know the price of a Dual Shock 4 Controller, PS4 Eye Camera and Killzone launch title until they actually hit retail shelves. The prices offered via numerous online retailers such as Amazon maybe special prices for those who laid down the $100-200 in advance for preorders of the unit. If you have evidence to back up or refute my calculations, please don’t hesitate to comment and let me know. It should be noted that so far, this rumored bundle is only be spotted for sale in Europe so let’s hope Sony does the right thing here and makes it available to the states, yes?

Naughty Dog releases free v1.03 update for “The Last of Us” that includes new multiplayer mode called “Interrogation”

I have probably given up more hours of my life to TLOU’s surprisingly robust and addictive multiplayer portion then one would like to admit, but that is just a testament to Naughty Dog’s brilliant game design for their critically acclaimed summer PS3 blockbuster. In a recently new patch available for download via the PlayStation Network (version 1.03 to be exact) players will be greeted to a new multiplayer mode entitled “Interrogation“. While I haven’t played the new game mode for myself, I have heard mixed things about it. However, I won’t complain since it’s a free addition and not some hacked off bit to be locked away later as a DLC pack. I commend Naughty Dog on their commitment to keep “The Last of Us” fans constantly engaged via free updates and upcoming DLC packs. In the new Interrogation mode, you must literally torture your human opponents via shiv kills and other nasty executions to discover the whereabouts of their teams lockboxes. Once your team homes in and finds the precious booty,  your team must continue interrogating other opponents to ward off oncoming attackers and find the remaining additional lockboxes. If you’ve played this mode and loved it or hated it, comment and let me know, YES YES?

The Last of US DLC to be announced sometime in August, more new game purchases and pre-orders

Naughty Dog won’t rule out Joel and OR Ellie in a single-player story-based campaign DLC and also says that Multiplayer DLC will be announced in the near future as well

Joel and Ellie’s tumultuous journey across post-pandemic North America may be over, but developer Naughty Dog won’t rule out any future DLC packs that could include the characters in a side-story apart from the main single-player campaign. There are dozens of opportunities for interesting stories to be told here about the games many supporting characters such as:

  1. How did Joel and his brother Tommy survive those first several years during the outbreak that repulsed Tommy so much he needed to find refuge away from his brother and join the FireFly militia?
  2. The story of Ellie and her friend Riley becoming infected, only to have Ellie discover her immunity?
  3. What happened to Marlene after she parted ways with Joel, Tess and Ellie to the University and how she and the rest of the militia sacrificed so much to move to a new, safer Hospital location?
  4. How the hell did that weird, pedophilia cannibal David rise to power within the group of Hunters?
  5. The story regarding Ish and his return to the mainland after being at sea for so long, only to find civilization had completely collapsed. He used his own unique survivalist skills to build a new “family” like society in the tunnels by the sewer…. what happened during the final days when their safety was compromised so that Ish and several others had to abandon the only safe haven they had?
  6. The remnants of one of the fallen Quarantine Zones banding together to fight back at the Military to gain control because of the food shortages etc… Then there’s the other side of the story…..
  7. The few soldiers that survived the uprising against the Hunters/Bandits in one of the Quarantine Zones and the female soldier that vowed revenge against her fallen comrades. This idea would certainly make use of A LOT of stealth and perhaps you would even have some advanced weaponry at your disposal because this character was military.
  8. Henry and Sam, how they managed to get stuck in the city crawling with Hunters and what tactics they used to survive without being caught.

These are just some of the ideas that have been rattling around across internet forums and some of my own personal ideas. Of course, with what I’ve come to understand so far there will be only ONE single-player DLC addition, the rest will be multiplayer. I have no objection to this as I love the multiplayer component to “The Last of Us” and some new maps, new game modes etc. would be a welcome addition! Also, as for the multiplayer DLC how about giving players new maps that cater to you fighting another squad smack dab in the middle of an area with infected? Having not only to worry about human opponents but a clicker or bloater bursting through the doors would make for some tense moments, yes? Or a new mode where  your team must survive against the infected while scavenging for parts for you clan (kind of like a horde mode, but with less emphasis on the horde and more emphasis on obtaining food and parts for your clan to thrive and survive). Anyways, are you listening Naughty Dog? I hope you’re taking notes!

It’s my Birthday and I’ll cry if I want to, CRY IF I WANT TO…. but instead I purchased Tales of Graces F and finalized my preorders for Tales of Xillia Limited Edition and Dragon’s Crown

So anyways, my Birfday is tomorrow and my dad took me out on a $100 game shopping spree. HOORAH FOR SHOPPING SPREES! Seeing how I had already put my preorders in for “Dragon’s Crown” and “Tales of Xillia Limited Edition“, I decided to pay for the rest of both games and pick up Tales of Graces F to familiarize myself with the series mechanics and gameplay style (because not EVERY JRPG is exactly the same). I was able to purchase “Tales of Graces F” for approximately $27 used with a “20 Percent Off Any Pre-Owned Game” coupon that GameStop sent out to me via an automated Happy Birthday email. Who says being a used game and physical disc whore doesn’t come with fringe benefits?

Purchased this weekend for my Birthday: "Tales of Graces F" is part of the "Tales..." series going all the way back to the PlayStation One era of RPGS. These games have become somewhat of an institution for modern-day RPGS because the "Tales" series has had so many console iterations. One of the few RPGS that can compare to the longevity of the Final Fantasy, Dragon Quest and Breath of Fire RPG's (although I'm still waiting for a PS3 version of a new Breath of Fire).

Purchased this weekend for my Birthday: “Tales of Graces F” is part of the “Tales…” series going all the way back to the PlayStation One era of RPGS. These games have become somewhat of an institution for modern-day RPGS because the “Tales” series has had so many console iterations. One of the few RPGS that can compare to the longevity of the Final Fantasy, Dragon Quest and Breath of Fire RPG’s (although I’m still waiting for a PS3 version of a new Breath of Fire).

Coming August 6th to both the PS3 and PS Vita exclusively, Dragon's Crown has already garnered critical acclaim to it's throwback style of 2D fantasy brawlers from the 16-bit and arcade era. Similar to Golden Axe in it's gameplay mechanics but with much more depth due to it's deep leveling system and stat management, Dragon's Crown is a rare gem developed by Vanillaware as a love letter to button-mashing, beat-em-ups from the 90's. With local 4-player and Network multiplay, this game will be a blast to brawl through. And the gorgeous 2D hand-drawn characters make this a must-buy for any retro gaming fan.

Coming August 6th to both the PS3 and PS Vita exclusively, Dragon’s Crown has already garnered critical acclaim thanks to it’s throwback style of 2D fantasy brawlers from the 16-bit console and arcade era. Similar to Golden Axe in it’s gameplay mechanics but with much more depth due to it’s deep leveling system and stat management, Dragon’s Crown is a rare gem developed by Vanillaware as a love letter to button-mashing, beat-em-ups from the 90’s. With local 4-player and Network multiplay, this game will be a blast to brawl through. And the gorgeous 2D hand-drawn characters make this a must-buy for any retro gaming fan.

Pictured Above: The voluptuous and ridiculously proportioned "Sorceress" character class. The beautiful hand-drawn visuals make this game a rarity amongst today's AAA blockbusters that focus on pushing polygon counts, facial realism and bigger explosions with better particle effects.

Pictured Above: The voluptuous and ridiculously proportioned “Sorceress” character class. The beautiful hand-drawn visuals make this game a rare stand-out title amongst today’s AAA blockbusters that focus on pushing polygon counts for realistic facial expressions, bigger explosions and better particle effects.

Last of Us Review posted, Sony sacrificed the PS4 Camera for price cut and Bioshock Infinite DLC?!?!?

The Last of Us Review finished!

I have finally posted my review of Naughty Dog’s amazing post-pandemic adventure “The Last of Us” under the Reviews section of HiddenDefinition. I was so wrapped up in the multiplayer portion of the game that I nearly forgot that I finished the awesome single player campaign. Yes, it’s that good. Click on the link below to go directly to the review:


Sony canned the PS4 Camera pack-in to make the console cheaper

According to numerous reports, Sony removed the PS4 Camera that was originally supposed to be bundled with the console to achieve it’s $399 price point. Probably a good move, since many gamers and even more important, the casual gamer crowd will make their purchasing decision based upon the the price. While this could definitely impact the range of support from game developers for the PS4 Camera since it’s now an optional component for around $60, at least people won’t be forced to purchase an accessory they may never use. And if developers do come out with some cool software for it, then it certainly could become a hot commodity with PS4 owners.

Bioshock Infinite DLC to be announced this month

I give Irrational credit. Their have been a lot of impatient people waiting for the Bioshock expansion packs, but Irrational and Ken Levine always maintained that work on the DLC content never began until the game was finished, packaged and shipped. That’s the way it should be, too many developers are chopping out content from their already completed games and pawning it off as “new” DLC. A prime example of this was Metro: Last Light’sRanger Mode DLC“, essentially the hardest difficulty that was available in the original Metro game was cut from the sequel to sell as DLC. Seriously? The hardest difficulty that makes the game more fun to play because it imposes more survivalist tactics was excluded from it’s initial release to be sold as additional content? This is exactly how you DON’T do downloadable content. This pisses off gamers to no end, especially after laying down over $60 for a new release that has the hard difficulty mode cut from it just to sell it off as a DLC pack.

At least Irrational is taking their time to create something new for Infinite instead of just selling us the chopped out bits.